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Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2013.02.13 20:23:00 -
[1] - Quote
It wouldn't be so bad if we could queue in with more than 3 friends/corpmates. What makes it so awful is a dependence on blueberries. With ambush, if you're on a terrible team, your squad can still do well and have fun and if the other team is awful you tear through then in a couple of minutes and are back in MQ.
In skirmish, if your team is bad, you're stuck at the redline, or have to churn through fits trying to make up for their ineptitude at objectives. If the other team is bad, you're stuck playing go-karts for 10 minutes while the cannons whittle down the MCC.
The other seemingly obvious fix is if a team gets redlined, they should have a countdown timer and if they can't manage to hack ANYTHING within that timer the game ends and the losing team retreats. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 20:29:00 -
[2] - Quote
Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:02:00 -
[3] - Quote
MD C4 wrote:Sgt S-Laughter wrote:This is why spawning at letters has to go.
As it is, even if you snipe people out they will just respawn at the letter, prolly before you've even run up to hack it. But even if you get that hack they're spawning still for a while longer... If spawning at letters were removed then a few good snipes and a zerg could actually buy the time it takes to hack a letter. Worst suggestion ever You do realize that your suggestion would mean less players actually fighting over objectives, since everybody would spend their time running from the MCC and ground spawn every time they die. In a game that is already lacking in the action department. A much better option would be to disallow the redlined team to spawn with sniper rifles tbqh...
OTOH, it would make firefights actually matter when they happen, and would make the strategic side of play more pronounced.
Don't want to have to make that trek again? Set proper uplinks, and work together to defend the objectives vs attackers.
Right now, the best strategy in skirmish is ALWAYS to RUSH RUSH RUSH RUSH, because the faster you die the faster you respawn to your objectives and can take care of any enemy attackers. It's why we see so many redline matches. All of the experienced players understand this mechanic and take advantage of it to redline one side or the other within the first 45 seconds of most matches, and why the remaining matches end on clones before the MCCs get to half armor.
Both teams rush each other, attacking with a blob at the enemy held objectives and defending their own with respawns, and the first team to win the initial fights at the objectives wins the match 90% of the time.
It's dull, cheap, and repetitive. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 21:23:00 -
[4] - Quote
Pays 2 Win wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
Thats what corp battles are for. Try WTF. They are looking for corp battles. Prove your might there.
Corp battles are just a faster paced version of the same problems. Sure, you can get BETTER at playing a poorly designed game mode, but that just makes you king **** of **** mountain. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.13 22:22:00 -
[5] - Quote
Mobius Wyvern wrote:KingBabar wrote:Been playing it all day long,
EVERY SINGLE GAME WAS A REDLINE GAME
I just can't take it anymore. Its too boring.
Fighting for 5 minutes, at best, then either stare at a wall, trying to best the snipers at the redline with my GEK, or do some LAV racing for the next 10 minutes got old half a year ago.
How do you have that happen to you in every single match?
Happens in almost every single match I play as well. If it's not an immediate redline, it's almost always a win by clone count.
In my experience it's extremely rare to see a skirmish match where no one got redlined AND an MCC is destroyed. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.02.14 01:18:00 -
[6] - Quote
Ydubbs81 RND wrote:Baal Roo wrote:Oh, and yes, spawning at the objectives is an awful mechanic. Why they thought this was a good idea is beyond me. It removes 90% of the strategy of playing an objective based game mode. What do you suggest? I can't really imagine spawning from the redline everytime you die in an objective mode like skirmish with multiple letters.
CRUs and uplinks. |
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